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  1. Many machine learning problems can be abstracted in solving game theory formulations and boil down to optimizing nested objectives, such as generative adversarial networks (GANs) and multi-agent reinforcement learning. Solving these games requires finding their stable fixed points or Nash equilibrium. However, existing algorithms for solving games suffer from empirical instability, hence demanding heavy ad-hoc tuning in practice. To tackle these challenges, we resort to the emerging scheme of Learning to Optimize (L2O), which discovers problem-specific efficient optimization algorithms through data-driven training. Our customized L2O framework for differentiable game theory problems, dubbed “Learning to Play Games" (L2PG), seeks a stable fixed point solution, by predicting the fast update direction from the past trajectory, with a novel gradient stability-aware, sign-based loss function. We further incorporate curriculum learning and self-learning to strengthen the empirical training stability and generalization of L2PG. On test problems including quadratic games and GANs, L2PG can substantially accelerate the convergence, and demonstrates a remarkably more stable trajectory. Codes are available at https://github.com/VITA-Group/L2PG. 
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    Free, publicly-accessible full text available July 1, 2024
  2. Free, publicly-accessible full text available April 30, 2024
  3. Transfer learning from the model trained on large datasets to customized downstream tasks has been widely used as the pre-trained model can greatly boost the generalizability. However, the increasing sizes of pre-trained models also lead to a prohibitively large memory footprints for downstream transferring, making them unaffordable for personal devices. Previous work recognizes the bottleneck of the footprint to be the activation, and hence proposes various solutions such as injecting specific lite modules. In this work, we present a novel memory-efficient transfer framework called Back Razor, that can be plug-and-play applied to any pre-trained network without changing its architecture. The key idea of Back Razor is asymmetric sparsifying: pruning the activation stored for back-propagation, while keeping the forward activation dense. It is based on the observation that the stored activation, that dominates the memory footprint, is only needed for backpropagation. Such asymmetric pruning avoids affecting the precision of forward computation, thus making more aggressive pruning possible. Furthermore, we conduct the theoretical analysis for the convergence rate of Back Razor, showing that under mild conditions, our method retains the similar convergence rate as vanilla SGD. Extensive transfer learning experiments on both Convolutional Neural Networks and Vision Transformers with classification, dense prediction, and language modeling tasks show that Back Razor could yield up to 97% sparsity, saving 9.2x memory usage, without losing accuracy. The code is available at: https://github.com/VITA-Group/BackRazor_Neurips22. 
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